Design Your Berserk Video-Game

This is a sequel thread to Your Dream Game, but focused on potential Berserk video-games. As the title suggests, pitch in your Berserk video-game, and assume the following for the purpose of the thread:

1. Miura provides the narrative,
2. The end-product is coherent despite the mixing talents, and,
3. No budget or technological constraints.

Pitch #1: A survival-RPG in which you take control of the knight in the "Mankind's Desire...Fantasia." double-spread as he attempts to navigate the dangers of a new and hostile world, guiding his people to a rumored safe haven by the name of "Falconia". The game would be open-world, with survival elements that require planning your journey ahead of time as you undertake each quest. Stealth can play a part too, as you may sometimes need to hide from the monsters that now roam the new world. Maybe you meet a certain Black Swordsman along the way and join his group during the final stretch to Falconia, providing your own minor contribution to the Falcon's downfall. The game would be designed by CD Project Red with influence from the studio that gave us Zelda BotW.

Pitch #2: An action game where you play as a warrior from the past, travelling from battlefield to battlefield for some purpose, only to end up in sequence of events that bring about your rebirth as Nosferatu Zodd. The game would be akin to Sekiro, with heavy emphasis on boss battles. The game would be designed by From Software or Platinum Games. Team Ninja may be a good choice too, when they don't over-do it.

Pitch #3: A cozy game where you play as an Elf and proceed to terrorize all kinds of people with your trolling as you search the world for your long-lost buddy Puck, who fucked off somewhere while you were napping. You meet your own group of adventurers as you get embroiled in their affairs. Perhaps designed by the team that gave us Bramble: The Mountain King.

That's what I got for now. Pitch in!
 
Honestly I'd love to play an RPG in the Berserk setting where you just play as some regular man-at-arms. Especially if there's a "main story" separate from the events of Berserk. Though having the option to occasionally interact with Guts and the group would be very cool as well.

Or maybe something like Chivalry 2, except instead of being a hack and slash siege sim, you'd be participating in large-scale melees against armies with bosses like Zodd and the like. Or get a team of 100 guys to go get slaughtered by Guts.
 
It might be a bit of a stretch to some, but I think the world of Berserk could varant an RPG similiar to KOTOR. I like the idea that you'd be able to play some sort of filler story during Fantasia and depending on your choices your character could either go down the way of aquainting magical beings and aquiring an elemental fetish to fight with down the line, or your character would keep making choices that might have a horrible effect on them (perhaps still encouraged through some external trade-off) until they reach their lowest point and are offered to sacrifice someone to become an apostle. A bigger RPG like that could in turn reveal some glimpses into the backstory of one of the apostle generals or we could simply be introduced to new creatures and monsters that we haven't seen before.
 
I thought of another one: a stealth, immersive-sim, game in the style of Arkane's Dishonored series where you take control of Silat as he takes on missions in hopes of restoring the honor of his clan, years before he met Guts. Maybe it could also combine with elements from Assassin's Creed, while allowing us to explore the Kushan Empire and other, unseen lands from the Berserk world.

Berserk is such a rich manga; you could make countless adaptations of it in this regard.
 
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