SaiyajinNoOuji said:
Anyone here that played both Diablo 3 Beta and path of exile beta?
Diablo 3 is probably going to be a more fun game overall because of the more interesting abilities, monsters and boss fights. Path of Exile is the perfect game for people who hated Diablo 3's new direction and want a more old school experience. I will be playing both. Path of Exile is not as far along, so they may make dramatic improvements in the meantime.
This is a more detailed description:
Music: I take back what I said regarding Diablo 3's music. The music is just kind of there; it's better than nothing but it doesn't make the levels that much more interesting. What I liked about Diablo 1 and Path of Exile was that their dungeon music tried to fill you with a sense of dread every time you opened a door or turned a corner.
http://www.youtube.com/watch?v=stvkg7PkeDU&feature=plcp&context=C460518fVDvjVQa1PpcFNVwrG8F8NrY5zMXm3uqFUMh9KaL--K4j8%3D
has nothing on
http://www.youtube.com/watch?v=0v829LHb4ys (particularly after 2:07)
Difficulty: I've played through all of the Diablo 3 beta and about 3/4 of the way through Act II on Cruel (Nightmare) difficulty in Path of Exile. As a caster, neither of these games were that challenging. Torchlight on Normal was more challenging. That being said, difficulty in games is very dynamic.
Customization: Path of Exile wins in terms of customization, hands down. You have a gigantic FFX style sphere grid where you can choose your stats and various kinds of perks. In Diablo 3, stats are picked for you and you can swap out skills on the fly; the sole difference between any two classes of the same level will be their items.
In Diablo 3, stats are picked out for you, your traits have been stripped down to 3 passive skills, and everything can easily be swapped out for free. The biggest consequence of not swapping skills is de-activating an enhanced magic find buff. Jay Wilson said, he wanted players to feel committed to their build; this skill swapping is completely antithetical to that feeling.
Trade: I have mixed feelings on this one. It's really nice to have a centralized Auction House in Diablo III with the standard gold currency. I'm worried, however, that the gold farming is going to make the already ridiculous prices of the beta D3 auction house and WoW auction house pale in comparison. In WoW, the best items probably needed weeks worth of grinding in terms of gold. I suspect many people will switch to dollars because the gold to dollar ratio will be high. It's also probably the reason why the game is online only and mods are banned.
Path of Exile is interesting in that it doesn't bother with gold or item repairs. Instead there are many items that players can use as currency, mostly orbs. Orbs re-roll stats on magic items, upgrade normal items to rare items, re-roll sockets, give you respec points, and so much more. Path of Exile doesn't have any sort of trade window, but they will definitely make one later; for now, people just toss items on the ground. I believe trade will mostly be done through chat channels and on the forums as opposed to a convenient auction house.
Co-op: I didn't even bother with Path of Exile co-op. The devs insist on giving the game a cut-throat feel so it's Free For All for now. I don't play Free For All with strangers ever, because I want to focus on fighting instead of racing to vacuum the loot. The devs are currently testing out a weird compromise where high value items will have an allocation timer on them. In other words, for x number of seconds, an item is yours, but if time runs out it goes to Free For All.
http://www.pathofexile.com/forum/view-thread/392. That not only diverts players' attention away from fighting, it may also clog up the screen with numbers.
In Diablo 3, co-op is fun. It makes the game easy to the point where all you need to do is charge and spam skills. It's fun and will probably be the most common way to play for inferno, but it's not the best for players who like to take their sweet time listening to every bit of dialogue and exploring every corner.
Combat: Diablo 3 has the advantage. In Path of Exile, skills and monsters feel more standard and traditional. Diablo 3 has big fat things that explode into eels, fleeing goblins that drop treasure, and skeleton lords that cast magic missiles and summon other skeletons. In Diablo 3, you can make five monsters explode in one hit, shoot out an ice laser beam, or morph into Ifrit/Super-Saiyan form.
The Boss fights in Diablo 3 are far more interesting right now. Path of Exile's bosses mostly feel like bigger monsters with more hit points. Bosses like King Leoric and the Ghost protecting the crown feel like cinematic events with their own musical cues, unique attacks, and dialogue. The Grinding Gear devs have said they will redesign their bosses, so we'll see how that goes.
Both games have thankfully scrapped the potion system. Diablo 3 has health orbs you walk into to be instantly healed while Path of Exile has flask items that refill healing charges as you kill monsters. Diablo 3's system is better because combat never comes down to spamming a drink key.
Appearance: Path of Exile has much better looking indoor areas, while Diablo 3 has better looking outdoor areas. Path of Exile's dungeons look absolutely beautiful, while Diablo's are mostly navy blue or washed out purple. Path of Exile's outdoor areas look somewhat plain and the cropped trees obstructing my view don't help. Diablo 3 outdoor areas look like paintings with cool mist effects.