Walter said:
That's right, my Barbarian has both Frenzy and Cleave at the same time. To achieve this, go into Options / Gameplay / and check Elective Mode.
Discovered this as well after you and everyone signed off, expecting that it would just let me change the button configurations, not change which powers I could have active. My mind was indeed blown. Every restriction you'd expect to have put on you in this game isn't. Needless to say, I like that. =)
Walter said:
Earthquake on Mouse Button 1? It's possible. Pretty fucking stupid—BUT POSSIBLE!
Not so stupid if you have all
three of your Rage skills at the ready to spam within seconds of each other. Become a one man multiplayer wrecking crew!
Groovy Metal Fist said:
About the act 1 end boss:
Yeah, Diablo lore has sucked since D1 (it was pretty cool stuff at the time, all the extra info in the manual and strat guide) which is why they're still going back to that well, even if they end up peeing in it (the plotting and dialogue is awfully lame here). My objection to that boss was... he's not really important in
that way (I actually would have preferred Leoric, or even Maghda, since they actually had a presence in Act I), and he was cooler in the original context you mentioned (it's weird seeing his face in your profile, next to lesser/prime evils). Anyway, I'm in Act III, which basically confirms it's like a best of album or nostalgia act. Can't wait for Diablo to come out on stage at the end for the big reunion jam!
My level 28 Barb build is destroying Act III:
Strength: 329
Damage Per Second: 342.71 (445.20 with Battle Rage, which is always on =)
Attacks per second: 2.26 (that's BEFORE Frenzy takes effect)
Skills:
LM - Frenzy
RM - Whirlwind
1 - Ground Stomp
2 - Battle Rage
3 - Call of the Ancients
4 - Earthquake
Passive:
Ruthless
Weapon's Master
Pretty simple really, I put everything into strength/speed/damage and everything dies before I do. It's kind of like playing a Vanguard in Mass Effect 2 or something, the best defense is your offense. =) You wipe things out FAST, the faster the better, because lack of vitality means your vulnerable otherwise (it's totally worth it to avoid a slow, boring dungeon grind though). It's a fast paced and exhilarating style, and it actually makes great use of the health globs because they come much more frequently when you kill everything with one hit. Or, you could just mow down groups alternating Ancients and Earthquake every 60 seconds and clear the room that way. In the meantime, Whirlwind with those damage numbers is almost equivalent to a Rage skill.
Anyway, I'm sure I'll be making improvements and experimenting with some other skills (the Might skills are awkward, but have potential), but I'm laying waste and leveling up seemingly faster and easier than ever, so a great and fun way to play for now.
On the flip side of my all offense dungeon sprinting, for bosses I go the opposite direction and have an alternate armor set in my stash that's basically all defense and vitality boosters. Reduce damage taken by half, get me over 4000 life, and switch skills accordingly (Ignore Pain, Threatening Shout, Pound of Flesh, etc) and you're good to go. Multiplayed the end of Act II with four friends (I was the only one that knew what to expect) and basically spent the whole time reviving them and spamming the Rage skills for the win. I'd never want to play with this setup otherwise though because it would take FOREVER to kill everything and you'd get so swarmed it would negate the defensive benefits. That's why in the long run I'll be looking out for high strength+vitality items; that is, if this simple offense/defense philosophy isn't moot at the higher difficulty levels.