Whoa, those fan-submitted alternate screenshots look pretty good, and got me thinking: why isn't there more pixel-shading going on in a game like this? A little lightning bolt throwing harsh shadows on the characters could really add to the atmosphere, as these faked screenshots show. The graphic engine we've seen so far looks pretty basic, not that I'm knocking it, I just don't see why they don't up the ante.
Games like Doom 3 were using pixel-shading back in 2003. Crysis made it beautiful last year. The current iteration looks like it would run on a system from 2004. I want one that won't run until 2009, a year before the game comes out. And sure, make it scalable so it'll run on those POS systems from 200X.
Games like Doom 3 were using pixel-shading back in 2003. Crysis made it beautiful last year. The current iteration looks like it would run on a system from 2004. I want one that won't run until 2009, a year before the game comes out. And sure, make it scalable so it'll run on those POS systems from 200X.


).
) during uber-fights like with Diablo when you're basically slamming your 1-4 keys in perfect rhythm until it's time to portal to town and reload. I don't know how this will address that, unless they're going to add lots of re-spawning orb-dropping minions to boss battles, or have the bosses drop orbs mid-battle or something.