Griffith said:
Which Final Fantasy's are your favorite? Which turn you off so much you feel you have to exclude it (I'm in the same boat)?
Final Fantasy 6 is still probably my favorite game. I can't escape it. I thought it was just nostalgia, but I replayed it around the time my son was born (5 years ago), and reaffirmed my opinion of it. It's got almost everything I want in a game. As for least favorite? I don't have many positive things to say about the games after 6, but 10 was the one I had the LEAST amount of fun with.
You could also say you like the Team Ico, or Fumito Ueda's, games, even if Colossus towers above the rest, or a disclaimer why you don't actually feel that way about the rest, etc.
Well in retrospect, it belongs in that list of favorite series for me, but I was initially excluding it because I don't think of Ico-SotC-Last Guardian as a real "series." They're loosely connected, but you know, so is the fucking Final Fantasy series. So sure, why not?
Actually, my biggest question is has Souls fallen off so much for you it's not even among your favorite individual titles anymore (play DS3
), or does it simply go without saying?
With Souls it's pretty simple: I think Dark Souls did everything I needed that franchise to do for me, and the experiences I've had with the other games fell short. As for DS3 specifically, I did play about 20h of it, but started getting diminishing returns the further I got, and I just didn't want to ruin it by going further than my gut wanted me to. I played Dark Souls 1 for more than 500 hours. It was a huge, amazing experience. But I've kind of had my fill, and From Soft's apparent lack of desire to innovate on that front has just left me feeling even worse about the franchise.
I actually feel that way with SotC these days. I loved it like everyone else, played it on (your) PS2 and more on my PC in HD, but without compelling reason or opportunity to go back to it my feelings for it haven't endured and yet it's still so popularly revered, "games as art!" that it's almost like I look at it with suspicion now, if that makes sense? Like my response to your listing it was like, "really?," except I shouldn't be surprised as it's been one of my favorite games too (I also expect you to have played way more than me). I guess I just need to replay it in order to know again for myself.
This is funny because I'm pretty sure we had this same conversation when I was convincing you to play the game the first time, 13 years ago
I mean, the game kind of talks for itself. It's an incredible experience that feels like a storybook coming to life. The feeling of seeing the winged guy soar towards you, and then you hop on his wing and
the music kicks in? No game captures quite that experience. It's one of those moments that's "bigger than games" for me.
On this note, I think that's what hurts Final Fantasy: Everyone has at least one that meant A LOT to them at one time, but probably not anymore, and if one listed it as one of their favorite games it's probably more because of how much they know it meant to them than it does now. BTW, where would Zelda be in this thread without BotW? Probably closer to that Final Fantasy zone.
Naaaah, even the worst of the Zelda games (cd-i doesn't count!) are better and more ambitious than trash like FFII-III. The only difference is that without BotW, with Skyward Sword being the "freshest" big Zelda experience, I might have to
consider whether it fits on my list or not, instead of immediately conclude.
m said:
I've heard nothing but good things about Infinite Space but I just couldn't finish it.
When I bought it a few years ago I played for a little over twenty hours, but since then I've simply had no interest in continuing. I think the biggest problem with the game for me is the battle system which I found absolutely horrible; fighting was basically a chore. And don't get me started on those melee fights...
I think combat was pretty boring in Infinite Space for a good portion of the game, until they start changing up the fundamentals in the battles. For example, they change the number of ships you can have in your fleet (at first 1, then 3 and finally 5), adding fighters (small spacecraft that can swarm ships) and special attacks that require you to be positioned in a certain range from the enemy. By about the halfway point, I was really enjoying it. Particularly, I found amassing a RIDICULOUSLY powerful fleet to be incredibly satisfying. The ship that Valantin makes his big entrance in, The Corsair, it's a huge moment in the game because you witness the firepower in this sick-ass, huge ship, that obliterates anything you've seen heretofore. Yeah, you can eventually get five of those (It took me a long time).
And the Corsair isn't even in the top 3 of the best ships in the game.
Anyway, Infinite Space is filled with little problems like that (the slow/meandering pacing in the beginning, melee feeling a bit like shitty paper-rock-scissors, the tutorial being buried, most planets involve just 2 locations: a bar and a spaceport). And none of those things matter a damn in consideration of the full package it provides. Truly, it's the story and the characters that utterly floored me in that game. It's been about 8 years since I first played it, and I still think about it all the time. It does things with a game story that I've never seen others pull off (even if done similarly, not as well), including things I've always WANTED games to do. Layer all of that on top of a decent sci-fi story that never really slows down once it gets started, it's a classic.