Games to look forward to!

Are you sure about that? None of the people listed on their website worked on Mass Effect in a major capacity as far as I can tell. Meanwhile, Casey Hudson's (Mass Effect series director) new studio just closed down due to lack of funding.
Is that so? It was touted everywhere as being developed by original ME (or ex-Bioware) devs. In any case, this is the best we'll probably get on that front, given that Bioware is now in the slumps.
Also not a big fan of shooting at a bear, even if it's a cyborg space bear. But I'll be keeping an eye on it.
Got a gentle soul don't you, Aaz? :judo: I'm the same with animals.

But yeah, it struck me as odd that this is what we're gonna encounter in a space game. I mean, the last thing I'd expect to fight in outer space is a fucking bear. Give me some aliens! (Preferably sexy ones :carcus:)

Reminds me of Commandos a little bit. Old game series. Too bad they don't really reveal enough of the story to make you understand the stakes... "Cops looking after a guy" isn't exactly hooking me in.
Well, according to their synopsis:

"Experience an isometric, narrative-driven stealth game set in the stunning city of Eriksholm. When Hanna’s brother, Herman, disappears and the police begin to pursue him, her search sets off a chain of catastrophic events that will not only alter their lives but also the destiny of the entire city. Join your allies, outsmart relentless enemies, and use your cunning to uncover the truth behind Herman’s disappearance — where greater powers are at play than you ever imagined.

Follow Hanna’s adventure through the vibrant streets of Eriksholm, a sprawling Nordic city inspired by the elegance and grit of early 1900s Scandinavia. In this world, every shadow offers a hiding place, and every corner hides a new challenge. Allies and quick reflexes are your greatest tools as you unravel the city’s secrets and outsmart your pursuers."

Not much to go on, I know. I surmise there will be a weird cult involved, or a government conspiracy, or something like that.
Feels like a cross between a whole bunch of things. Looks interesting and yet rather generic. It'll all come own to the gameplay.
Yeah, that's what I'm mainly interested in. Hope it delivers. If it manages to tell a good story too, all the better.
 
Is that so? It was touted everywhere as being developed by original ME (or ex-Bioware) devs. In any case, this is the best we'll probably get on that front, given that Bioware is now in the slumps.

Yeah I think it's more "ex-Bioware" than "Mass Effect devs". The only one notable in that regard is the writer, Drew Karpyshyn, but I've got mixed feelings about his work. Having read some of his books, I question how much he contributed to Mass Effect's core concepts.

Got a gentle soul don't you, Aaz? :judo: I'm the same with animals.

Yes, I'm renowned across the Berserk fandom for my gentleness. :iva:
 
I don't know why, but this bothered me too.

It's because we understand on an instinctual level that such an animal can't have agency in this context, which in turn makes the scene (a bunch of people firing space machineguns at it) disturbing. It implies the bear was taken out of its environment and turned into a weapon. Even if the devs explain that it's actually an alien species that only resembles bears or whatever, the human brain will have a hard time dissociating it from what it knows.

In short, it's a bad design decision. It evokes animal abuse. By comparison a guy fending off against a bear in the wilderness in an Old West setting wouldn't be a problem because it's a context that makes sense.
 
I stopped playing the Assassin's Creed title in the USA when I realized I was grinding killing animals to craft some (probably useless) advanced jacket or gear for half an hour. "What am I doing here and how is this what I liked about the previous AC games?" is what I was asking myself. The last time I played AC :ganishka: perhaps a bit hypocritical since I'm not vegan IRL but my point is that it didn't fit the game, even if the protagonist was a native where it was standard to hunt animals. AC is (was) no survival game
 
Yes, I'm renowned across the Berserk fandom for my gentleness. :iva:
The jig is up, mon ami. You’re not a Femto, not even a Griffith - you’re a Chich.
I stopped playing the Assassin's Creed title in the USA when I realized I was grinding killing animals to craft some (probably useless) advanced jacket or gear for half an hour. "What am I doing here and how is this what I liked about the previous AC games?" is what I was asking myself. The last time I played AC :ganishka: perhaps a bit hypocritical since I'm not vegan IRL but my point is that it didn't fit the game, even if the protagonist was a native where it was standard to hunt animals. AC is (was) no survival game
You think AC is bad? Try Far Cry. For one upgrade, you need to kill 3 rhinos to craft a new wallet (not kidding).
 
Last edited:
Haven't played any Far Cry title yet and the last few entries weren't received too well from what I've heard. I guess you just confirmed that somewhat for me
To be fair, the "skin everything to make basic upgrades" mechanic has been there since Farcry 3, more than a decade ago. It was pretty novel at the time, but they've been doing the same shit ever since, and it's quite tired now.
 
Haven't played any Far Cry title yet and the last few entries weren't received too well from what I've heard. I guess you just confirmed that somewhat for me
Play Far Cry 2 and 3. Ignore the rest. I never played the first so I can't recommend it, and every game after the third is a carbon copy of it (the most recent one, Far Cry 6, being the most painfully soulless and creatively bankrupt copy). FC2 and 3 are worth trying though.
 
Maybe if you’re talking about single player. But I beg to differ on multiplayer. I met some of my best friends online playing the spin-off console version of far-cry 1 for the Xbox 360. It had a decent map editor and the multiplayer wasn’t anything flashy but the core mechanics were great! Farcry 3 had some of worse elements of multiplayer and map editor that made the series what it is today in my opinion.
 
Can someone who's played FF7 Rebirth provide me with a no-bullshit review of it? Is it worth my time if I only enjoyed about 1/3 of FF7 Remake, where my primary complaint was that while aspects of it are incredible, the overall experience felt too padded out.

FF7 Remake is a 40 pound steak with 20 pounds of fat. Were it maybe half as long, it could have felt seamless, retaining its aspirations of grandeur without resorting to fetch quests and side sequences that either bore you to tears or pile on potential only to crash into a brick wall once the primary narrative picks up again.

I'm on the fence about whether or not I should bother with Rebirth, because it's 30% off ahead of its PC release, and that FOMO is hitting me pretty hard.
 
Can someone who's played FF7 Rebirth provide me with a no-bullshit review of it? Is it worth my time if I only enjoyed about 1/3 of FF7 Remake, where my primary complaint was that while aspects of it are incredible, the overall experience felt too padded out.



I'm on the fence about whether or not I should bother with Rebirth, because it's 30% off ahead of its PC release, and that FOMO is hitting me pretty hard.
Rebirth is a much larger game by comparison, so it's hard to summarize all of my thoughts about it into one post. But the gameplay and pacing is probably the most important to talk about here given your problems with Remake, so I'll focus on that. I feel similarly about Remake, and I do think that Rebirth is a significant improvement in that regard. They have a much larger portion of the story to play with, so they don't have to stall and pad things out in the same fashion they did with remake. While some parts definitely stand out more than others, the story additions don't just feel like worthless padding for time like a lot of them did in Remake. The main story content itself is probably around similar length to Remake, maybe a little longer but nothing too crazy really.

Now obviously it's usually never actually that length for people due to it being an open world game with a lot (and I mean a lot) of side content, which is kind of replaces the fluff built into Remake's main story. But that does make it a tad easier as a player, because if you start getting bored of exploring the world and doing the (thankfully pretty rewarding) side content, you can just get back into the story. The open world is definitely pretty conventional and isn't trying to reinvent the wheel, so your mileage may vary there.

It's definitely not perfect, but I do think that Rebirth is a significantly more confident and refined game compared to Remake. There's a few moments and a particular chapter that definitely feel as though they may not have entirely learned their lesson from Remake, but overall they made a good effort I feel. The stuff that was good in Remake is still good or even better, and while some of that bad stuff carried over too, it's at least not in the same quantity I feel.

It's definitely hard to compress all of my thoughts into one post but long story short, yes it's definitely worth it, especially at the discounted price they're offering it for right now. How you take the story is pretty much dependent on how you feel about Remake. It's definitely a sequel to Remake, so you somewhat know what to be expecting now that we have an idea of the direction the project is going in. Sometimes they nail it, sometimes you leave a sequence just scratching your head on why it was adapted/changed that way. But it's hard to nitpick about that stuff without going into spoiler territory anyway.
 
Some updates for you guys:

1. Onimusha - Way of the Sword

So we'll be taking control of Miyamoto Musashi himself for this one. I was hoping to see Samanosuke Akechi again, but Musashi is an awesome choice too!


2. Tides of Annihilation

Hack-and-Slash games coming back with hot heriones too? I'm liking this trend :ganishka:

This one is based in a destroyed London with Arthurian myths as the background,


3. Lost Soul Aside

Speaking of Hack-and-Slash, this one was initially developed by one guy, before he formed a studio,


4. Withering Realms

On the more weird side, I like what I'm seeing so far from this one,


5. Metal Gear Solid Delta

"Shagohod"...man, there's a term I haven't heard in nearly 2 decades. Ocelot looks really weird though, or is it just me?

 
Signs of life for this mega man x fan game, which converts it to a new, open world game. It’s been in development for almost 20 years:

 
It looks fantastic! Very much looking forward to September now, just about everything in the game seems to be an upgrade to CrossCode. I don't think I'd seen any cutscenes in previous trailers, but the snippets shown here look really nice.
 
It looks fantastic! Very much looking forward to September now, just about everything in the game seems to be an upgrade to CrossCode. I don't think I'd seen any cutscenes in previous trailers, but the snippets shown here look really nice.
Yeah, it looks way better than I expected. I really hope they nail this thing. CrossCode was incredible, but something about the pacing felt like it held the game back from being a perfect slam dunk.
 

New Action RPG from Square Enix called The Adventures of Elliot: The Millennium Tales.

Not sure it's worth looking forward to, but the premise does distinctly remind me of certain elements from Berserk. A continent overrun by fantasy monsters with humans entrenched behind the walls of their one bastion, with a magical barrier the monsters can't penetrate. A single man dressed in red ventures out, accompanied by a fairy. "A tale that spans a thousand years!"
 
New Action RPG from Square Enix called The Adventures of Elliot: The Millennium Tales.
That's indeed a premise that resonates with me. But Square hasn't exactly been on a roll lately, so I'll have to play it to believe in it.
 
That's indeed a premise that resonates with me. But Square hasn't exactly been on a roll lately, so I'll have to play it to believe in it.

Just played the demo for The Adventures of Elliot: The Millennium Tales, so I can give you some feedback. It's pretty short but at the same time makes you feel like you're seeing a decent chunk of the map. It looks like they're betting on "time travel" as a gimmick to exploit the same map with different layouts or something like that.

Anyway it's a decent game, but I'm unsure how it'll turn out. I'd say the gameplay is a mix between Zelda 3 and Secret of Mana so on paper it's right up my (our) alley. You've got a mix of weapons: sword, bow, bombs, plus a sickle on a chain you can find in a dungeon. Two can be equipped at once. Materias Magicites can be found or manufactured to enhance each weapon's properties. It's a shared pool for all weapons but you can switch between sets.

You've also got a shield you can use to block attacks, and a perfect block stuns enemies. The shield has a meter so that you can't endure endless hits, it needs to recharge after a few. You've got vials you can fill with medicine or other potions at the city's shop. You're limited by the number of vials you have (the demo has two, you start with one and can buy another from the shop), and they can only be refilled at the shop.

Using them requires going into the "quick action" menu, but it's not so quick. It's like 4 or 5 buttons presses. Same goes for changing magicite sets or equipping different weapons. It's inconvenient. That applies to the map too: there's a button for it (ZL trigger) but exiting requires pushing B twice. It makes navigating the menu into a bit of a chore.

Beyond your weapons, you've got your fairy companion who can grab loot and has a couple of powers in the demo: teleporting you to her location or getting you to run super fast. The teleport power is by far the most useful and it can actually be used to bypass most of the last dungeon (I did it without really meaning to), although that'll only save you 10 minutes anyway. Switching between her powers also uses the quick action menu and is as inconvenient as the rest. She can be controlled directly with the right joystick, and the D-Pad is used to give her commands that honestly feel like they serve no purpose to me. The D-Pad should have been assigned to quick actions instead.

One of my bigger frustrations is that there's no dash. Instead there's a jump button that has limited use but comes into play for some minor platforming (jumping over gaps) and can be used to halfassedly dodge attacks. I guess the dash would have been redundant with Faie's sprinting power, but that seems like a bad choice to me. Makes traversing the environment slower than it needs to be and pushes the player to use quick travel via the map's waypoints.

The story is anemic in the demo, basically the king tells you to investigate some newly found ruins because you're an adventurer. It's frankly a little too barebones, even for an RPG that's trying to emulate 1990s games. I imagine the full game will have more to offer in that department, but I wonder how much more.

On the gameplay side, I would say that it's pleasant but a little too slow and ponderous for my taste. Dashing would have helped with that. I played with all weapons and they're fun. Barely used the shield, though. I played in "Hard" and that makes the game a little bit challenging, since you lose health real fast if you get hit. It's a breeze most of the time, but if you just rush into the enemies you can get hurt fast. Having to go back to the city to refill your vials is a big chore. I had to do it twice (after the demo's two bosses, which I didn't bother to reload my save on so I could handle them better) and I bought other items too, but it felt annoying.

Overall, while it has potential, that demo doesn't really stand out in a sea of similar games. Hopefully the finished product is more alluring.
 
Just played the demo for The Adventures of Elliot: The Millennium Tales, so I can give you some feedback. It's pretty short but at the same time makes you feel like you're seeing a decent chunk of the map. It looks like they're betting on "time travel" as a gimmick to exploit the same map with different layouts or something like that.

Wow you wrote a lot about that! I finished the demo twice over the weekend. Conclusion: It definitely wasn't worth 40 minutes :ganishka:

The game's demo starts almost apologetically: Thank you for playing this demo! This is focused on the combat and exploration. (Translation: We know the story sucks).

I really wanted this to be great, because they do nail one very important element: Hitting enemies feels good! It does hearken back to that core element of Secret of Mana: Charging up a big attack and landing it. Unfortunately, pretty much every other element of the game feels like a mobile port. It's thin, a bit wonky in terms of movement (as Aaz said it favors a shield block to a roll, so there's no maneuverability to the combat), and despite the HD-2D style (like it or leave it), the art itself is really generic. Every enemy encounter plays out the same way. I really can't see how this formula would hold my interest for more than an hour or two.

I dunno, maybe there's something cool beyond that door at the end of the demo? But as things are, I have to wonder what Square was thinking here...
 
Last edited:
Back
Top