The Cafisto Protoanal - Now that title might make it sound like I'm shitting on it (don't want that on your hands), but this is probably up there with anything I've played this year besides the holy Elden one. I don't know how far in I am, but I figure it's gotta be more than halfway if not two thirds and I still haven't fought a real boss yet! It's like Plague Tale 2 where they just send some mobs after me every once in a while and let me free up some inventory using bullets (are the jumpy guys the "bosses" Lawliet, am I somehow less than a quarter of the way through!?). It's actually hard to get rid of my ammo sometimes because I've figured out so many exploits to kill or avoid enemies without spending it (at least my inventory is finally expanded =), kind of like busted-ass RE8 with it's disappearing, reappearing monsters.
Well, the game overall isn't very long, so I assume you're more than halfway through by now. Remind me who those jumpy guys were, again? There is a total of 5 "bosses" in the game, 4 of which are the same
Speaking of which, I didn't mention it in-depth before, but in addition to the wonky environmental triggers, the saving, loading, and checkpoint restarting in this game is broken as Hell. First of all, don't bother manually saving, it doesn't matter, because no matter where you do it just restarts you at the last checkpoint with whatever you had then. So, if you picked up a bunch of awesome monster drops after a checkpoint, saved and quit, say goodbye to that stuff because it's never coming back. The game just shouldn't have manual saves because it doesn't have manual saves, not even approximating where you were. You can use this to your advantage though, basically if there's any randomly generating items or potential drops right after a checkpoint, you can just reload until you get the best shit. It'll take you all of a couple minutes. It's also a great opportunity to just maximize the efficiency of clearing an area or learning how to bypass it altogether (if the exit requires crouching they won't follow you, and may even disappear once you pass, whoops =).
Hahahahaha. Yeah, that "save" system amounts to jack shit. I can't believe I forgot to mention this earlier. The game is obviously lacking in so many basic features that I wonder what they spent all these development years for. Did you know Sony sent 150 people to help the team with making this game? You'd think they were building a monument! Instead, it's a decent 12 hour game that lacks many standard features. This industry is so shit
Anyway, at least we got a fun anecdote about your adventures in Black Iron Prison. The was a fun post to read.
I actually think I remember you critiquing the SotC one as chubby, because, yeah, he does just sort of look like some random guy in that version. Still, overall, I think it maintained the grandeur of that world despite having to show it in heretofore unknown detail.
I'd mostly agree, though what and how you enhance it, what catches your eye and how one sees it, is the debate I guess, which is why I'm interested to see fans react to how they handle SH2 fog in modern 4K. It's like, does the enhancement in technology automatically lower the artistry that was originally employed to overcome those technological limits, or can they find that modern equivalent where it feels the same even if it doesn't look the same? Nostalgia is also a factor where SH and RE look "classic" in my memory but probably just like jaggy dogshit to the objective eye.
Oh, I just meant it's graphically enhanced. That's all. Guess that was an unnecessary obvious statement to make.
But if we mean which version is better, then I think this is an unnecessary debate. We can always go back to the original version, after all. It hasn't been made obsolete by the remake.
I also don't think better technology equals lower artistry. It's just different artistry, so comparing the two doesn't seem logical, in my opinion. Does it feel the same? Of course not, as I mentioned earlier when comparing the mysterious, oppressive feel of the original with the immediate, beautiful feel of the remake. And it doesn't have to feel the same, otherwise why bother with a remake, right?
What was the difference again? I've played both and remember it being a nightmare in each case!
Well, in 2009's DS, the Man-Eaters were little more than glowing eyeballs in the dark, with creepy piano music in the background. It really gets under the skin. The remake's Man-Eaters are brightly lit, so much that you can see their individual hairs, and the music is bombastic and epic. It's a completely different fight if we don't count the other stuff, like the move-sets and so on.
But yes, that boss is a pain in each case!