Takehiko Inoue: The Vagabond hiatus interviews
In August 2010, Vagabond went on hiatus because of creator Takehiko Inoue’s physical health, but then remained on hiatus even after he recovered and continued working on his other ongoing ser…
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I don’t recall ever reading any extensive interviews with Inoue. So i went searching and found a great one where he talks about everything from his struggle with motivation, to its publication (he asked his editor if he had to keep serializing), comparisons with Slam Dunk, and a whole lot more. Like for example, the gradual shedding of his adherence to Yoshikawa’s novel:
Inoue: At first, yes. I hadn’t really decided how much distance to put between Vagabond and the original novel, so part of me was playing it safe in order to keep from upsetting the novel’s fans. It’s true, though, I really did start off by sticking quite closely to the book. I was told that it was okay to go off and do my own thing, but that was hard at first, and I didn’t really have any reason to diverge until I had the characters up and running anyway.
I’m not really interested in telling a story, though — what I want to draw is what Musashi Miyamoto the man was like. I basically see what I’m going for as more like poetry than a story.
And here’s one excerpt that relates to the hiatus back in 2010. Note: After this interview, he would resume Vagabond irregularly through 2015, but it hasn’t been touched since.
Inoue: Well, speaking in terms of what I wantto do: As I said before, I really don’t at all have the urge to work on it right now, but I do know that if I don’t work on it, I’ll be in trouble down the road, and that’s basically what was keeping me going up until I went on hiatus. I don’t think that’s a good way of going about it. My hope is to stay away from Vagabond until all those unnecessary worries and emotions are gone and I’m ready to draw it because I want to draw it. I’m not sure if I’ll be allowed to wait that long, though.
I see this hiatus as sort of a death for myself as an artist, which sounds like a pretty dramatic way to put it, I realize, but there’s so much baggage that I’ve been dragging along for so long, and I know I’ll become a much better artist if I shed all of that. After I return to that state of innocence, the manga I make will be several times better than what I’m capable of now, I’m sure of it. If I prematurely go back to working on it before that, I’ll just end up going through this all over again. I mean, I’d manage to churn out something decent, I suppose, sheerly out of a sense of professional duty — but it probably wouldn’t be anything outstanding. Although, really, the fact that I’m still talking about making it something “outstanding” is itself a sign that I’m still carrying that baggage around. Anyway, I’m not touching Vagabond for now, because I think that’s what I need to be able to eventually produce something that feels right to me.
And finally, further validation on the final sequence of Slam Dunk being a high for his career:
Inoue: That depends how deep I’m able to immerse myself in Vagabond. If I reach a point where nothing else matters to me, maybe I’ll be able to cruise right through to the end in one go. My only experience with hitting that groove as I work toward an ending is Slam Dunk, so it’s hard to say if that’ll happen with Vagabond too. Maybe it’s too late and I’ve missed my chance to get into that zone.