Probably the closest to him stating he's a Berserk fan.
So close yet so far.
Probably the closest to him stating he's a Berserk fan.
Miyazaki: "The actual collaboration itself begun with Mr. Martin ever so politely confirming what sorts of themes, ideas as well as many game-related aspects I had envisioned for the game.I'd be curious to know what GRRM brought to the table.
This part feels pretty straight forward to me, what makes you think differently?So close yet so far.
This part feels pretty straight forward to me, what makes you think differently?
Because to me it almost sounded as if you'd question whether he likes Berserk at all and I was confused by that.Not sure why you felt the need to reiterate.
Certainly no specifics, no. I guess we'll have to wait until after the release before we'd get those from GRRM, if at all.I don't think it says much. Go and read this whole thread and you'll see I quoted it myself 2 years ago.
No, what he said in the DS1 Design Works interview was that when a designer handed him a sketch for the onion knight’s armor, he said it reminded him of Bazuso’s armor in Berserk. That’s it. Also, during promotional interviews for DS3, he said the powerful swing of the great sword was like Guts swinging his sword.Hidetaka Miyazaki Rolling Stone/Glixel Interview
I just read this interview. It gives more insight of how Miyazaki designs his games Here are a few snippets Many journalists over the years have said that the Souls games, from Demon's on up through Bloodborne and Dark Souls, is what The Legend of Zelda should have evolved into. How do...www.neogaf.com
Probably the closest to him stating he's a Berserk fan.
I also remember interviews where he said the Catarina armour was based on Basuzo, and greatsword builds are meant to play like Guts.
Because to me it almost sounded as if you'd question whether he likes Berserk at all and I was confused by that.
He even says it's at the top part of his manga shelf, the bookshelf you'd spot first. He doesn't use the word "fan" specifically but I don't see what else he'd mean by that.
I'm super glad that multiplayer is coming back: https://www.gamesradar.com/elden-ring-co-op-multiplayer-confirmed-for-up-to-four-players/You guys sound super salty (not just Kenny), but I finally watched the trailer and it really looks like Dark Souls II 2! I'm fine with that though, would have been fine with Dark Souls 4 frankly, really didn't want something too different, because even Sekiro was enough of a departure that I didn't love it, though I see a little of its more dynamic movement here. It'll be all about how it plays and "feels" to me; if it's got half the magic of Bloodborne it'll be great (but I didn't get that impression, it looked more like Souls with some of Sekiro's color mixed in). It is kind of funny though that this cult sprung up around this game and has been slavishly following its non-development for over a year only to find out it's basically just Dark Souls 4 by any other name.
Fair enough. Those were the only things I could recall off the top of my head.No, what he said in the DS1 Design Works interview was that when a designer handed him a sketch for the onion knight’s armor, he said it reminded him of Bazuso’s armor in Berserk. That’s it. Also, during promotional interviews for DS3, he said the powerful swing of the great sword was like Guts swinging his sword.
Many of the game’s inspirations are clear. But what he’s commented on is quite slim. All the rest is fan interpretation.
The lists of “Berserk references in Dark Souls” annoy the absolute hell out of me lol. Just full of superficial similarities to things that are very common in Western fantasy/European art and mythology. Berserker Guts being a basis for Artorias, yeah maybe. The Taurus Demon being a reference to Zodd? They’re only similar in that they have minotaur-ish designs. The catacomb skeletons being a reference to that time Guts fought skeletons in Black Swordsman? Do they really believe that the idea of animate skeletons with weapons is unique to Berserk?The vast majority of what you'll read online about Berserk's influence on From Soft's games is overeager fan correlation because they both occupy the same genre of dark fantasy.
As for myself, I do see some connection. When I read descriptions of the "cursed darksign," the "red/blue eye orb" that serves as a summoning stone, and various other things like the Artorias fight, it's really hard not to see some of Berserk's ideas shining through to Dark Souls. But often the correlation goes too far. Pigeonholing Berserk as the Souls series' primary influence does a disservice to the people who made it. Some select elements from Berserk can be seen, but it's a creative, cool fantasy world in its own right. I get frustrated when I see things like "It's basically Berserk: The Game."
Isn't it obvious? They have been animating magical horses. I'm surprised it didn't take longer!What has From Soft been doing that it took so many year's of top secret development to make basically a reskined DS3?
Isn't it obvious? They have been animating magical horses. I'm surprised it didn't take longer!
And the Taurus demon doesn't even look much like a minotaur. No Hooves, Ram horns, the head looks completely different than Zodd's...The lists of “Berserk references in Dark Souls” annoy the absolute hell out of me lol. Just full of superficial similarities to things that are very common in Western fantasy/European art and mythology. Berserker Guts being a basis for Artorias, yeah maybe. The Taurus Demon being a reference to Zodd? They’re only similar in that they have minotaur-ish designs. The catacomb skeletons being a reference to that time Guts fought skeletons in Black Swordsman? Do they really believe that the idea of animate skeletons with weapons is unique to Berserk?
This was a good interview with Miyazaki on how GRRM’s influence was brought in to inspire the world and character design.
I remain skeptical that mashing together most of From’s design work over the past 12 years into a single game is a good idea.
Elden Ring: The Big Hidetaka Miyazaki Interview - Summer of Gaming - IGN
Elden Ring's gameplay trailer left a lot of questions still to be answered – but thankfully we spent an hour with creator Hidetaka Miyazaki to get answers to a lot of them. Here's our interview, in full.www.ign.com
This was a good interview with Miyazaki on how GRRM’s influence was brought in to inspire the world and character design.
I was actually still confused by the primacy of GRRM's contributions versus From just doing whatever was necessary for the sake of the game progression (his involvement seems most vital to the marketing of the game =).
I think it looks gorgeous but I remain skeptical that mashing together most of From’s design work over the past 12 years into a single game is a good idea.
"The Lands Between" with its giant magical tree towering above the landscape feels like it could have been lifted directly from Berserk for example
the Tarnished who have "fallen from grace" and been exiled are basically Cursed Ones v3.2. I guess the twist this time is they're coming back from exile?
I didn't quite dare to say it, but it's always what it sounded like to me.
Honestly I think it's more a matter of whether they want/know how to do anything else.
It seems like I'm in the advantage of not having played Dark Souls 1-3 yet as long as it's a step in the right direction I don't mind if it feels similar, it'll probably feel like a (heavily) improved Demon's Souls to me. At least the trailers feel closer to that than to Bloodborne
Looks like a dark souls 3 dlc.... cool i guess....
It's the way they repeat his name for like brand recognition at the beginning of all these story answers but the substance of those answers is just the same kind of stuff they've always done.
That's the curious part, they emphasize this end of Dark Souls with part 3 but then do a smaller, more specifically refined variant in Sekiro, and now yet another iteration of almost the same broad action RPG concept as Souls. For all the talk of how they're changing the formula, it's always a formula that's basically equivalent to the old one.
It seems to me the only reason this isn't the next Souls game is so they can credibly tout GRRM's importance in the creation of this new IP and associate him as co-creator with all merchandise and future installments, etc.
Like, I'm not advocating they keep making the same game, but if you're going to keep making Mario games anyway just call them Mario games and find ways and mechanics to make each distinctive (or like Resident Evil). That'd almost be better than repeatedly doing this sort of faux-reboot where the names change but the games stay largely the same.
Yep, it's the equivalent of a new color finish for this year's smartphone.
I guess the "open world" aspect is where it's supposed to deviate this time, but frankly the six zones you can "mostly" explore in "almost" the order you want basically remind me of Demon's Souls. But we'll see, maybe it's really a giant world you can get lost in for hundreds of hours. Fine by me if so, perillous exploration is where it's at.
Well I imagine they also wanted a new story/setting and figured they might as well change the title. Which I can understand and respect to be honest, because I think it's what Capcom should have done with Resident Evil for example. On the other hand...
Yeah, Mario Sunshine is probably more different from Mario Galaxy than this will be from Dark Souls.
It's on my list but I probably won't have the time before Elden Ring releases, there are too many games and I*m such a slow player.I would still play the original Dark Souls because it's just a really special game individually. It's old and different enough that it's probably not going to really make the new game seem redundant either. Ironically, Bloodborne was originally the one directly connected to the world of Demon's Souls. Umbasa.