Let's continue our discussion in this thread. Here's a Story breakdown by Vaatividya.
Skeleton said:Also, just a warning for fellow viewers: The video gets kind of spoilery at the end. Tread carefully.
Walter said:Spoilers for Sekiro or another From game..?
ryOtoha said:Let's continue our discussion in this thread. Here's a Story breakdown by Vaatividya.
http://www.ign.com/articles/2018/08/20/gamescom-2018-sekiro-release-date-and-collectors-edition-announced said:
Walter said:That all sounds good to me. The videos I've seen make it look like a Souls game with a lot more maneuverability
Walter said:and more importantly, where the objective isn't to just nip the heels of every big enemy, but instead be forced to actively engage them.
Walter said:That's an improvement after 3 straight games of rolling between buff dudes' ankles.
Bleac said:I actually don't think this is all that similar to Souls. They really tried to make a different game this time around and it's immediately obvious you have to play it differently as well. The only things that carry over in my opinion are the characteristic FromSoftware design elements (level design, NPCs, items and descriptions, look and feel), everything else from combat and combat scenarios, story, mobility (jumping, jumping over attacks, on and off of enemies, climbing, swimming, hanging off of ledges, using vantage points, stealth, eavesdropping) are in retrospect, an entirely different set of mechanics. It's easy to oversimplify it.
Bleac said:Also Griffith, a great thing about this game is that you can play however you want and approach situations accordingly, it was after all a pretty big selling point.
Bleac said:Using stealth and high places to spot enemies and take them out one by one might prove faster and a lot more satisfying, potentially solving your frustration issues. While the trash mobs are easy to rush down by themselves, they get especially dangerous when grouping up on you, more so than in previous FS games.
Griffith said:Anyway, it's fun and I see great potential to really take Souls combat to the next level, but the jury is still out (I still fear it's changes will feel more constrictive to a certain style than freeing).
Bleac said:The exclusion of armour sets, weapons and other RPG elements is already bound to make it feel more constrictive.
Bleac said:Testament to the fact that this is nothing like Souls at its core.
Bleac said:The freedom is mainly in how you choose to kill your enemies given a strict number of means, but even that will get old.
Bleac said:The truth is you're not supposed to pile hundreds of hours in this game. It's meant to be a well crafted linear experience, and based on community feedback it seems to have succeeded in its goal.
Griffith said:Right, I can see now it's more of a Bloodborne/Nioh clone.
Tabris said:I've been having a ton of fun with this game. It personally reminds me of a lot of how I'd play Dishonored bur from third person, mixed with a bit of Bloodborne.
It absolutely has the souls DNA. But, while all those games have the same parenthood, this really is the brother of the series that fucked off and did its own thing. Until I see Patches and the Moonlight Greatsword, I'm not sure how connected this will really be (I joke!).
Tabris said:Most of it has been pretty easy so far. It's typically pretty simple to stealth kill. Yet, as usual, there'll pop up a monster of some type that will remind you that you suck at the game and don't know shit. Those learning curves once learned will give you an edge up on the game until you repeat this process on the next thing that kicks your ass.
Tabris said:So far the drunk asshole and Lady Butterfly have been a bit rough. I'm pretty choked at the drunk jackass, since I nearly killed him at one point and he managed to somehow lose agro (I wasn't even stealthing!) inside the house and came back at me with full health. I was not pleased. At all.
Tabris said:Cool game though. I'm really hoping it'll do what Bloodborne did later in the game and really open up the world to some amazing sights and mythology.
ryOtoha said:Personally i prefer Bloodborne than DS trilogy.
Griffith said:The Shinobi (Cheesy) Way: Stealth kill all his goons, run away and and repeat as necessary, then stealth hit him for one deathblow, run to summon the samurai in the swamp to make the next deathblow a piece of cake.
Griffith said:It's actually got more RPG elements than I expected with the stat points, skill trees, and prosthetic weapon upgrades. I thought it was going to be more SL1/BL4 style.
Griffith said:Right, I can see now it's more of a Bloodborne/Nioh clone.
Griffith said:I like the stealth kills, especially from high places, but it seems like there's a bit of an explicit philosophy that you figure out and use the right tool for the right job than just do as you will.
Griffith said:I just hope in their attempt to elevate Souls-style combat with more specific nuances that they don't inadvertently lose the essence of what made it so appealing in the first place.