RaffoBaffo
Ex-Newser of the late Berserk Chronicles
10/10, best RE8 line of dialogue.
And look, I get it. If I were cool I wouldn’t care about a fleshed out world, and my complaints are stupid, and I’m not doing anything right, and the RE series was never anything more than flashing lights and sounds and stream-of-conscious writing. But RE adding fat to its simple stories with a thought out world is a huge reason why I love the series.
I don’t love RE4 because Leon rescuing the President’s daughter is an awesome story. I love it because the Plagas look cool, have awesome in-game mechanics, the writers fleshed out every little detail of how they work so my imagination ran wild, and the progression of the game reflects both the progression of the Plagas in its host and reveals a big part of Sadler’s system of control.
I've finished the game as well, and it's interesting to see the reactions in this thread. I think it speaks to the strange thrall in which this series holds a lot of its fans. Kind of like the mold!
Like @Griffith said, this is really just a monster mash with the vampires, werewolves, lake monster and the evil puppeeter. All overseen by the witch in the woods. Clearly the only reason it bears the Bio Hazard/Resident Evil title is because of brand recognition, but I wish Capcom had the balls to just say they're moving on and have you straight up fight evil magicians. Why not? I'd rather have that. Let it be like Final Fantasy.
At least playing in Standard made the rest of the game more fun, where I just ran and gunned everything down with abandon.
All in all, RE8 was fun enough of course. I can't say that I had a bad time playing the game.
And in that vein just make it a true anthology already! The worst part of every game now is when they inevitably shoehorn in Chris, the BSAA and Umbrella and try to tie the completely separate events of the current game into a larger narrative and retroactively give it some prominent position in the origins of the series too. Really, if Chris and all that shit were cut out and it was just Ethan going to get his daughter it probably would have been fine like RE7 was for simply trapping you in a madhouse before they similarly mucked everything up with shitty series lore.
Just an aside, I watched Frankenstein's Army. Even if it is true Resident Evil plagiarized the design, they did a lot more with it than the movie. The monster is fleshed out better in Resident Evil 8 and scarier."I enjoyed Heisenberg’s factory. Helicopter-face was a fun boss fight (despite the possibility that he was plagiarized, if you’d read up on the latest RE8 news)."
Oh for sure, the monster was one of my favorite parts of the game. They did a great job with it.Just an aside, I watched Frankenstein's Army. Even if it is true Resident Evil plagiarized the design, they did a lot more with it than the movie. The monster is fleshed out better in Resident Evil 8 and scarier.
This isn't to say Frankenstein's Army isn't a good movie to watch (which I did while washing dishes), but I feel like the director Richard Raaphorst saw a chance to bring attention to his movie and went with it.
The movie no one would know about unless this "controversy" came to surface.I'm 100% certain this movie is going to bring down Capcom!
Even when they did things that would interest me (first releasing a red lightsaber option then making the orange lightsaber available for everyone)
With that in mind, I hope RE9 and beyond builds on the niche RE7’s 3rd part and RE8 created. They’re essentially Call of Duty’s Zombie mode if you sacrificed controls quality for infinitely better setting/enemies/world/RPG elements. If RE9 had controls that closed the gap more with CoD and they kept the same quality in the other areas, it’d be a perfect low tier AAA game. Imagine RE8, but the enemies are smarter, faster, and more numerous, and you can also move/turn faster (and, for fuck’s sake, reload automatically). The controls wouldn’t have to be anywhere near the level of CoD or Doom, but just enough like them so that you’re not so sluggish you’re forced to block attacks as your sole form of reaction. Then you could not only have various difficulty modes but also have one mode that emphasizes survival horror and another that emphasizes action so everyone wins. How awesome would that be?
As far as the story/world building, I’m completely over it and on y’all’s side of things.
I had completely forgotten about the direction they took RE7 in since I hadn’t played, much less thought about, that game in years. I had forgotten that Capcom’s “this is a soft reboot, going back to horror roots, forget those old crappy games” illusion started to fade pretty quickly. After they revealed RE7 took place in the same world as the previous games and the story-centric DLCs felt uncomfortably similar in spirit to RE6, I distinctly remember having a strong “uh oh, this isn’t a good sign” feeling. If I had remembered that when playing RE8 I think I would have thought “this is what I was afraid of” instead of being completely blindsided.
Remember RE1.5? When the team creating RE2 wso close to finishing it that Capcom was practically warming up the printing machines but the team didn’t like the quality of the game so Mikami let them start a new game from scratch, putting his neck on the line if it didn’t work out? Can you imagine Capcom allowing that today?
So with that said, I’m completely ignoring a Resident Evil game’s story/world from here on out. If they go above and beyond, I’ll give them credit. If it carries across multiple games, I’ll start paying attention again. Otherwise just give me a shotgun, a fun enemy to blast in the face, and just enough story/motivation to justify it.
I played Sword of Berserk on Dreamcast last night. Seemed fitting since that was what got me into Berserk to begin with.
Time hasn't necessarily been kind to the gameplay mechanics (though for the time, they're actually really good), but damn, the writing and character designs are still great to this day. Still find it amusing(though fitting) that the fight with Zodd is dramatically more challenging than any of the fights that come after.
I played Sword of Berserk on Dreamcast last night. Seemed fitting since that was what got me into Berserk to begin with.
Time hasn't necessarily been kind to the gameplay mechanics (though for the time, they're actually really good), but damn, the writing and character designs are still great to this day. Still find it amusing(though fitting) that the fight with Zodd is dramatically more challenging than any of the fights that come after.
I played Sword of Berserk on Dreamcast last night. Seemed fitting since that was what got me into Berserk to begin with.
Time hasn't necessarily been kind to the gameplay mechanics (though for the time, they're actually really good), but damn, the writing and character designs are still great to this day. Still find it amusing(though fitting) that the fight with Zodd is dramatically more challenging than any of the fights that come after.
I went back and replayed Resident Evil 7