Do you have Game of the Year Edition? DLC is great in this one. I highly recommend it, but only when you have high enough level ( 70 )
VladimirPutin said:Do you have Game of the Year Edition? DLC is great in this one. I highly recommend it, but only when you have high enough level ( 70 )
VladimirPutin said:Do you have Game of the Year Edition? DLC is great in this one. I highly recommend it, but only when you have high enough level ( 70 )
VladimirPutin said:Do you have Game of the Year Edition? DLC is great in this one. I highly recommend it, but only when you have high enough level ( 70 )
Zeke said:The Old Hunter's DLC is an fantastic addition to the main game, but I think it's cruel of FromSoft to allow the player to enter those areas at level 70; you should be at least around level 100 - 110, with a +9 weapon if you're to have a good shot of making it through them without your t.v ending up halfway out the window.
Cyrus Jong said:It's not a bad idea to go into it early though, if only to suicide rush to all the new weapons and attires in the first area. Love me that Beasthunter Saif...and that Whirlgig Saw...and that Bowblade (though you have to be an asshole to get that particular item early).
Griffith said:I got the regular edition bundled with my used PS4 (along with Horizon Zero Dawn!), but I'm planning on just buying the DLC electronically. I wasn't quite sure when the right time or best opportunity to start the DLC was though. Obviously before I beat the game, but I don't know if I'm missing out on other changes along the way besides the new areas/items? From what you guys are saying the later the better, but I'm not potentially missing a window on some event or quest in the interim, right (I'd look it up but am trying to avoid spoilers)? I want to experience as much of the game as possible in this playthrough...
Cyrus Jong said:Congrats on killing the Bloodstarved Beast on your first try! I'm one of those poor bastards who still has nightmares of the first encounter with him, so hearing someone turn him into a bloody little bitch brings a smile to my face.
Cyrus Jong said:The Old Hunters doesn't change or add anything to the base game. All the new stuff is accessed via the new areas. You won't be losing or missing anything if you put off buying it for the time being. Well, technically, they did add a few new things to the base game when it was released (a new NPC, a new "covenant" of sorts, and a bunch of new phantoms to summon), but those were all implemented via a patch and can be used without the DLC.
Griffith said:Paarl was surprisingly fun for how scary it looked, I didn't even go back to buy Henryk's gear, because I realized early it was a "get under them" boss and Ludwig's was powerful enough to almost always stagger them before they could perform their lightning explosion to counter. I felt like a Hunter rather than the hunted for once because it's a boss that's actually trying to get away and create distance from you.
Ah, good to know. I've done very little online besides Old Yharnam because I don't seem to get summoned with my bell elsewhere (which is annoying because the fucking message about it keeps perpetually appearing and taking up like 15% of the screen =), and I don't really want the help on my end, especially at the cost of Insight (so I don't get invaded either). Speaking of which and missing out, I know that things change partly based on events, like it got dark after I beat Amelia, and also depending on my Insight, which I've been keeping around 10 or so via the Insight Messenger shop. Should I just pump up my Insight and see what happens? I have like a dozen or so Madmen's Knowledge and I'd like to see whatever those black hole/beasts are that grab me in certain areas and don't know if I'm sparing myself unnecessary hardship or more fun sights to see/beasts to hunt?
Cyrus Jong said:Especially since there's no real reason to kill him. You were just exploring this creepy place you got dumped in by a guy with a sack because why the hell not, bumped into this big skeletal dog, woke him up and made him cranky, and instead of just respecting his boundaries and getting back on your way (which he is most definitely not in), you slew him merely for ticking you off. The blood really is its own reward for a Hunter.
Cyrus Jong said:A number of interesting thing happens when you boost your insight, though having it too high can also make things potentially more difficult. Some enemies get access to new attacks for one thing, and the more insight you have, the more vulnerable to Frenzy you become, something you might have experienced at the hands of those two staff-wielding assholes guarding the entrance to the Grand Cathedral. It's your call.
Griffith said:Got through the Forbidden Woods of endless snakes to pretty easily defeat the three guys that inexplicably weren't snake-related (I used the whip instead of Ludwig's and forgot I could parry again with my other hand until halfway through).
After that I accidentally backstab-killed Patches thinking he was an enemy and don't feel bad about it. Probably the best thing I've ever done in one of these games.
I naturally hated the Mensis Nightmare and that cage-headed bastard's marathon fight, which even caused marital strife when my wife distracted me and I died (totally her fault, can't even count it as a loss really ).
Then I took down Mengo's Wetnurse sight unseen with another awkward ending because I killed it just as it was casting that weird fog and had to wait for that to dissipate before the nightmare ended (I was half scared it's double would still be in there).
Cyrus Jong said:Holy binging Batman, you just about ran through the whole game and nearly completed it over the weekend?! Including most of the optional places?
Skeleton said:Good lord, Griffith! I was hoping to catch up to where you were, but you blew me out of the water (I’m at the Nightmare).
Please allow me to sit at the feet of the master. How did you go so fast? Did you grind/farm at all? What level are you now that you’re at the end of the game?
Cyrus Jong said:Well, at least you still got the Old Hunters to do, which'll give you more of that Lovecraftian goodness.
Cyrus Jong said:And the Chalice Dungeons, if that's your cup of tea.
Cyrus Jong said:Sounds like you killed them too fast, because they are snake-related. After a certain point, they sprout snakes out of their robes and get more stretchy attacks, and really late into the fight (typically when there's only one left), they start to summon big honking snakes that erupt from the ground and eat you.
Cyrus Jong said:And that's why Bloodborne is the best Soulsborne game ever: because it's the only one where you can give the rat bastard his just desserts without consequence.
Cyrus Jong said:Since Micolash is, in a way, the main antagonist of the game, it's only fitting he nearly destroyed your marriage. The evil of those who delve too far into the eldritch truth runs deep.
Cyrus Jong said:That wasn't a a strange awkward ending, that'sa featurenormal. It always takes upwards of about half a minute for the game to acknowledge the Wet Nurse's death. First time I killed her, I was similarly paranoid her double was going to appear out of nowhere and disembowel me.
Griffith said:And that Cthulhu-looking axman... he's one of those regular enemies that's more intimidating than most bosses.
The Chalice Dungeons are actually one of the things I find most intriguing about the game, but also seemingly impenetrably complicated (I'm sure it's simpler than it looks)? I see all the graves, chalices, and ingredients along with these codes people share and it makes my head hurt, but seems like there's some rhyme or reason to it in addition to the random generation element I've heard so much about. Looking forward to that as sort of an end game for my character, though maybe it would benefit me to explore some now because I hear they contain some pretty enticing stuff? Again though, no idea how they work yet.
Cyrus Jong said:They're not even the worst things! There's an enemy that's even more hated and feared than these guys down the road.
Cyrus Jong said:Hmmm, you're right on both counts. They are intimidatingly confusing at first blush, but get pretty straightforward once you dive into them. There are effectively two types of chalices: "normal" and root. The normal chalices create pre-determined dungeons with set layouts, enemy arrangements, item placements, and bosses. Think of them as a kind of an old-school RPG superdungeon where you start at the top and work your way to the bottom, with each new chalice you acquire serving the purpose of a "door" that opens up a new level in the dungeon. Root chalices are the ones that create the randomized dungeons. They're more like "side areas" in the main dungeon; you don't need to set foot in them to reach the end, but they're typically where you go for more lucrative rewards. You can also add more ingredients to them when you open them up to increase their difficult, but which will in turn make the rewards even better.
One thing to note about the Chalice dungeons is that your progress in them is not reset on NG+ cycles. You keep all the chalices you acquired, and any dungeons you had active when you beat the game will still be active when you start NG+ and can be hopped into first thing. So don't feel too pressured to see all there is to them before you beat the game, because you can immediately pick up where you left off.
Griffith said:Well, speaking of bosses, I already ran into a familiar face after I killed that hunter in the blood cave, none other than the Bloodstarved Beast, just creeping around as a regular enemy now! I wonder who else I'll see just casually strolling around?
Also, cleared the Nightmare Frontier and Amygdala (I must have managed to skip EVERY optional area =). I think the environment was scarier than the boss though, especially considering how prominent and iconic it is throughout the game it was a disappointing fight. If they'd been able to hurt me when they jumped it'd have been a different story (can it? I rolled though it seemed like it didn't matter), but I basically had no incentive not to camp under their crotch and hack their legs to death.
Now Ludwig on the other hand... that's going to take some careful consideration. I actually think a similar strategy might be in order, going at, inside, or under, because I don't think he'll ever get tired of chasing. I was actually fending him off pretty good and doing decent damage in return, got him down to almost half life, but then he hit me with his charge in a corner and finished me with his damn squirt gun, which I'd previously found to be a preferable attack to avoid in order to heal/rally. That was disappointing because it was too late to continue, but I'll be back at it tonight hopefully! Lookin' like a great boss fight and I'm sure there's more wrinkles to it once I get him lower because he hasn't even used that sword I saw on his back yet.
Griffith said:That fight was a lot of fun and never frustrating despite the difficulty because you kept learning things and getting better, reminding me of the Sister Friede and Gael fights from the DS3 DLCs. Anyway, I want to fight him again so maybe before I move on I'll be ringing my bell in the area. Is there another way to consistently repeat boss fights besides NG+, like in Chalice Dungeons?
Oh, I also played around with the Holy Moonlight Sword/Moonlight Greatsword, hoping it was a possible upgrade to Ludwig's, but I have issues... As much as I love the claymore, it's not much of change up switching between a greatsword and essentially an ultra greatsword, especially considering the value the speed of longswords have in Bloodborne and DS3 alike. Also, I don't like the strong attack waves that cost bullets and seemimgly gimp it at close range, hitting with the sword rather than the blast is weaker, etc; the R2 jump of Ludwig's is half the point. I'm still leveling it (need more twin shards) but I don't know that whatever additional scaling it has will overcome these reservations, especially for my build. Will it really be worth it for me over a fire/bolt/arcane buffed Ludwig's? I have my doubts. Then again, if those L/R2's hit hard enough at a distance, they might make some tough encounters rudimentary.
Lastly, I found and dispatched that nasty Mensis Brain last night as well. Good riddance to horrifying rubbish.
P. S. Ludwig and the sinister forces of the Eldritch truth may have got the last laugh on me because I'm getting so little sleep my real life Frenzy resistance is vulnerably low and this morning I woke up with a horrible cold.
Cyrus Jong said:Sadly, no. Maybe FROM should consider adding in a boss replay feature for future games...
Never used it myself, so I can't comment. It's designed for a specific build I have yet to try (Strength + Arcane) and likely requires a certain playstyle to get the most out of it, whereas Ludwig's Holy blade is good for, well...just about every build (Strength, Skill, Strength PLUS Skill, and Arcane) and is as straightforward as it gets.
That thing is an abomination and it makes your journey to Mergo's Loft a pain in the ass, but I can't help but feel a bit sorry for it. It has to have some sort of intelligence, I mean, it's a big brain and all. If only there was a way to communicate with it...
Those FIENDS! Guess you're going to have to go get some special medicine to cure that illness. I hear there's this city that, while it's not the most welcoming place, has physicians that can treat just about every ailment under the moon. Try asking around for Paleblood, I'm sure that'll do the trick.
Death May Die said:I tried finding if someone announced this yet, but didn't find anything. Amazon leaked a few games today I'm reading, Bloodborne 2 for PS4 and Xbox1 being among them. Flipping A man!
Potentially a Dec 2019 release date as well.
VladimirPutin said:Is this true though? From Software is working on three titles and none of them is Bloodborne. I can't believe that Bloodborne II can exist without From Software and Miyazaki.
Griffith said:I did "Make Contact" and got a Moon rune out of it. =)
Judo said:That was very well written, man... it really made me visualize your fight.
The Orphan is a tough beast for sure. Oddly, I always struggled more with Ludwig until I started using the Jigsaw. That weapon is totally op.
Judo said:I tried doing an Arcane build with the Kos Parasite, but I gotta admit that I never really got accustomed to that sluggish moveset.
Cyrus Jong said:Congrats on beating Ye Olde Huntyrs in any case. The game is pretty much over now; Gehrman is nothing compared to the likes of malformed centaur, the not-so-beautiful baby boy, and those two Deep Assholes in the well.
Judo said:I finally managed to kill Queen Yharnam and get Platinum about two month ago... clearing all these boring dungeons wasn't a lot of fun though (except for a few interesting new bosses).
Cyrus Jong said:I suppose the biggest challenge you'll face now is not dying of boredom in the Chalice Dungeons, considering you'll be breezing through the first few with your super-inflated levels.
Griffith said:Thanks, but you know, I didn't know what you meant by the Deep Assholes in the Well until I remembered the two Sharkboys. That them? I never actually fought them because I snuck around the room, didn't find anything, the one on the ceiling never dropped, so just left lol. I think I'll go back and kill them for good measure. Along with Willem and all those other NPCs that might drop something unique for me.
I did finally put on my Tomb Prospector gear, which is damn snazzy, and descend! Very cool idea, it's like they gave you Diablo Souls on top of the base game. But yeah, despite the thrill of new enemies and even bosses, it's already kind of repetitive and I've only done the first couple and a Root but have been using different weapons and minimal healing to keep it interesting (Moonlight Sword beams have actually been useful). I do die occasionally out of carelessness though! Hopefully it'll get more compelling once the scenery changes or I have to take things a bit more seriously. It's pretty awesome that it's like it's own game though, but I'm not into it yet and may just be a bit fatigued (I'd played 250 hours of DS3 before this, and by now am well into over 800 hours of SoulsBorne and derivatives). Maybe I'll just make sure I have everything I need/want from this run and finally go see Gehrman and then take a break, since you say the Chalice's are unaffected by NG+ and I can just resume them exactly as I have them next game? Anything I should watch out for though, like supplies or ritual materials I should buy now that I won't have access to at the beginning of the next cycle? The idea of casually jumping into and doing Chalice Dungeons at my leisure has appeal. Man, it's a shame this is a PS4 exclusive; this should be a PC game.