Exactly , the world feels disconnected. Theres no thematic unity, not even with bosses and enemies.
The NPCs in DS1 made you care about them, in DS2 I've only enjoyed the cat, everyone else , I wouldn't mind pushing off a cliff. In Ds1 even the Npcs themselves had connections with each other.
No solaires, no lautrecs .
I still remember the amazement from some of the ares in Ds 1,heights and depths being used to divide an area, while still showing the previous , and next one.
Ds II feels like you're always being teleported.
The multiplayer and combat is very fun, the weapons, the playability , spells , rolls feel much more refined, graphics are amazing. But it lacks a director to give it a better script and meaning.
I didn't even care for most of the boss fights . In DS1 I was always fearful , when I saw a fog gate. In DS 2 its more of a "hey , extra souls to level up my gear"
The NPCs in DS1 made you care about them, in DS2 I've only enjoyed the cat, everyone else , I wouldn't mind pushing off a cliff. In Ds1 even the Npcs themselves had connections with each other.
No solaires, no lautrecs .
I still remember the amazement from some of the ares in Ds 1,heights and depths being used to divide an area, while still showing the previous , and next one.
Ds II feels like you're always being teleported.
The multiplayer and combat is very fun, the weapons, the playability , spells , rolls feel much more refined, graphics are amazing. But it lacks a director to give it a better script and meaning.
I didn't even care for most of the boss fights . In DS1 I was always fearful , when I saw a fog gate. In DS 2 its more of a "hey , extra souls to level up my gear"