With the streak of a tear, Like morning dew
Gamehowitzer said:I totally agree with you that they look the best, however for some reason Zelda's voice actor just kind of bothers me. I feel like the voice just doesn't fit. I mean i get that they're trying to make her sound refined and regal (maybe not idk) but the way some of the lines are coupled with the accent just bothers me a little bit.
For the record, I think Skyward Zelda is way cuter, and Godlier to boot. As for her voice here, it's not just the accent or your ear, there's some suspect VA work in this game, Zelda chief among them, and Mipha too (maybe the same actress). Sometimes they're alright, but they just sound so thin and unsure otherwise it seems more like it's the voice actor rather than an intentional part of the performance (but sometimes that "amateur quality" does work in favor of the "realness" of scenes because it's not like it's Shakespeare anyway =). I think Nintendo is still figuring this out beyond grunts, gibberish, and "It's a me, Mario!"
MrFlibble said:I was apprehensive when they stated it was going to be open world, since MGS5 botched the concept completely, but it really works with Zelda, I’ve always wanted a Hyrule that felt as vast as I imagined it to be when I was younger.
I'm gonna have to sorta disagree with you there; it was unornadox for sure, but were you not entertained? I don't think the consensus was the game was botched either... well, at least not the core gameplay! =)
MrFlibble said:I was hoping for a more interesting story, given the post apocalyptic mystery box template they were teasing, unfortunately the story plays out exactly how you’d expect it to
God damn it, I forgot when I quote spoilered posts I can SEE the text, I don't think I saw anything I didn't know already though. Anyway, yeah, there was a time there in the middle when it seemed it could be a bit more novel, but it's ultimately nothing special, a little remix of the main "Legend" tropes and ideas from previous games. I do think it has a decent balance of classic Zelda medieval fantasy, more SS-style mythology, the WW post-apocalyptic self-awareness, and just plain weirdness
; we're going to fight Ganon with giant mechs this time, and it's apparently a 10,000 year old tradition
MrFlibble said:As great as the games selection of overworld mini bosses and enemies are, I’m disappointed they didn’t include Poes, Darknuts, or my personal favourite ; Re deads.
I agree in principle, I always want more, not less, but to be honest I didn't even notice their absence until you pointed it out.
MrFlibble said:The dungeon bosses are decent, but I wish they more more distinct, I would have preferred the bosses be designed like various fantasy monsters like they’ve always done
Again I tend to agree, but as you say that's what they've always done, and this being a bit different and serving the game better overall, if you tried rushing the boss you'll know what I mean, works for this (a little bit of cleverness covers a lot of sins with me). It's like the idea of "don't give the audience what they want, but what you think they need" (or don't know that they want, but YMMV here). Actually, the style isn't unprecedented either as it kind of reminds me of at least one previous Zelda game
, Majora's Mask
MrFlibble said:The combat is a little jarring, but what really makes it frustrating is that the control layout is different from ususal 3d Zelda games, and they don’t give you the option of changing the controls, so my muscle memory is at constant war with the part of my brain trying to figure out these new controls.
Yeah, there's a few hour learning curve, at least, though I found switching the jump button does put things in more proper order, especially for combat and particularly running quick strikes.
MrFlibble said:I’m really surprised by how difficult this game is, it’s almost as hard as Majoras Mask, they went from the overbearing coddling of Skyward Sword to “Here is a club that will break in 3 hits, go anywhere you want, have fun getting your ass kicked by bog standard nuisance enemies, and if you so much as think of rushing straight to the final stage prepare to get vaporised by a bivouac of steampunk tank robots.”.
Well, you kind of have to do that if one's able to rush the boss in the first place, and even still there's people beating it in under an hour now! Even I got through 3.5 bosses in my little run (and, a little sadly, I'm at the point now where I'm taking Guardians' lunch money whenever I see them and they should run from me =). On the whole I think the difficulty is nicely balanced so you'll die a lot, but it's not too penalizing and you can simply learn from your mistakes and try, try again. It's never particularly daunting like Dark Souls or something. Actually it reminds me a bit of ALttP, that game wasn't a cakewalk, you could die easily enough if you're not paying attention, but it wasn't super difficult either. You just needed to be focused and engaged, which is the point and a fun and fair balance as opposed to it being ridiculously hard like LoZ/AoL or ridiculously easy like the latter 3D entries.